1) Drawing out my analogue and digital interests
2) observing ways gardens and architecture work hand-in-hand
3) coding different rules and aesthetics with particle simulations


My thesis branches off from Digital Gardening, an initiative of mine that unites residents to a once-cherished piece of urban property that used to produce a very positive interactive community prior to its demolition by city government. Gardens. These were community gardens. These precious green patches populated urban corners and lots in the 1970s and onward. Soon they were bulldozed one-by-one when realty companies began to buy off these corners and lots to put up new condominiums and apartments accommodating the large influx of new residents. These patches of social gathering and support fell to a lost. I'm interested in restoring where interaction used to take place - through my thesis process, I would like to argue how technology and design (a new medium to physical gardening) can mimic community gardens. In this project I do not need to buy property nor mess with city officials. This garden will exist. You'll see.
I am currently supported by some outside sources that identify themselves as green activists - one is a faculty member of NYU Gallatin. I plan on user-testing higher-quality prototypes with these activists when I return to American soil later on in my process.
More Notes (from sketchbook):
Mechanism: Motion Detection
User Interaction: Accidental
User Pre-recognition: None,
Application: Educational, Gaming, Awareness
Mechanism: SMS-Call in Visualization
User Interaction: Non-accidental
User Pre-recognition: With anticipation
Application: Social networking